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[Freeciv-Dev] Re: AI stops researching science (PR#185)
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[Freeciv-Dev] Re: AI stops researching science (PR#185)

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To: fmach7t9@xxxxxxxxxxxxxxx, freeciv-dev@xxxxxxxxxxx
Cc: bugs@xxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: AI stops researching science (PR#185)
From: Reinier Post <rp@xxxxxxxxxx>
Date: Thu, 2 Dec 1999 17:33:24 +0100

On Thu, Dec 02, 1999 at 04:05:43AM -0800, fmach7t9@xxxxxxxxxxxxxxx wrote:
> Submission from: (NULL) (195.202.157.42)
> 
> After the AI has reached a research-level like Tactics
> it nearly stops researching science and set a very high tax rate.
> The AI builds then many units and attacks, but if it
> can't occupy its enemies the AI continues producing many units 
> and so you have just to wait for getting better units as the AI 
> and the game is not very interesting after that point.

This is a known problem: the AI was never developed to use advance
technology.  It doesn't know anything about flight, for instance.

Also, it becomes paranoid and quite aimless when it can no longer expand.
This is largely unrelated to technology, as far as I'm aware.

-- 
Reinier

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