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[Freeciv-Dev] Re: Monitor Port
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To: Reinier Post <rp@xxxxxxxxxx>
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Monitor Port
From: paulz@xxxxxxxxxxxxxx
Date: Wed, 17 Nov 1999 07:06:04 -0800
Reply-to: paulz@xxxxxxxx

On Wed, Nov 17, 1999 at 10:42:29AM +0100, Reinier Post wrote:
> > What about a monitor port that you could restrict access to that would
> > allow someone (like a host) to connect to the game to monitor it?
> 
> Someone on #freeciv brought up the possibility to make the server listen
> to multiple sockets, including local Unix sockets.  Then, access control
> could be implemented by socket, e.g. local sockets could be given
> cmdlevel 'hack'.
> 
> -- 
> Reinier

This is a great idea.

My idea would also be that this socket/port would not be associated with
a player so the game could be monitored and not played.  This might also
help when work is started again on the AI.  One would be able to
monitor multiple AI's without having to use multiple clients.

-- 
Paul Zastoupil

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