[Freeciv-Dev] Re: Mouse selection
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> It took a couple of hours to do the modificaions, getting the 'general
> feeling' of the code, and a lot of "fgrep -n "get_unit_on_focus()" *{.c,.h}"
> and the like!
There is ctags, but I don't know how to use it. Maybe Emacs C mode is
easier. And there is always
http://www.freeciv.org/lxr/source
I like your work on better keyboard control!
> Anyway, I don't know if these patch are of general interest: moving units
> with the mouse, like in the original Civ, doesn't seem to be in the wishlist
> for the game! AI improvement is far more usefull... and interesting!
Measuring interest per second spent, I'm not sure I agree.
UI interaction takes a lot of time; improving it takes relatively little.
> [I also noticed a slight modification in the 1.8.3 source code. If people
> are interested, I can make diffs against the latest beta version].
I am!
> Pierre.
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