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[Freeciv-Dev] Re: City styles - updated.
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[Freeciv-Dev] Re: City styles - updated.

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To: David Pfitzner <dwp@xxxxxxxxxxxxxx>
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: City styles - updated.
From: Jerzy Klek <qpkjeek@xxxxxxxxxxxxxxx>
Date: Sat, 25 Sep 1999 16:00:54 +0200 (MET DST)

On Sat, 25 Sep 1999, David Pfitzner wrote:

> Jeff Mallatt wrote:
> 
> > Here's another rev of Jerzy's city syles patch.  This updates it to the
> > latest CVS, fixes a couple of minor bugs, and does some slight reorg.
> > 
> > The two biggest changes are: renames misc.ruleset to cities.ruleset and
> > adds support for the trident tileset.
> > 
> > The question is:  Should this be included in the upcoming 1.8.N release?
> 
> One thing against including it now IMO, is that the graphics
> provided are not really to the standard of the current/default
> graphics.  (As I think Jerzy admitted from the outset.)
> 
> Of course the best way to get better graphics is probably to 
> include the feature first, but maybe we can do that after 1.9.0?

That's an important point - how to get a good graphics? If
including the framework will make someone to draw some tiles,
then it should be included. People who can draw well may not
like applying patches.
 
> Alternatively we could include the code and framework to support
> this, but alias all the syles to the default graphics in the 
> cities.spec file, so that it looks no different to now, but 
> has the capability to slot in better graphics.  (And I guess
> provide the extra graphics via a non default option, to allow
> trying them.)  Then its just a question of whether we want to
> make these code changes at this stage...

That might be the solution. I'd vote for doing in this way.
I think that "European style" tiles are good enough, so at least
one will see that cities grow.

> One problem I noticed: starting a new game, the AI players all
> had industrial cities.  I guess because plr->city_style is 
> initialized to 0, and the first style in cities.ruleset is 
> industrial, and plr->city_style never got updated to national 
> default when AI players were setup.

I've fixed this now. A new patch included.

/Jerzy

Attachment: citystyles-11.diff.gz
Description: citystyles-11.diff.gz


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