Complete.Org: Mailing Lists: Archives: freeciv-dev: September 1999:
[Freeciv-Dev] Re: City styles - updated.
Home

[Freeciv-Dev] Re: City styles - updated.

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: City styles - updated.
From: Jeff Mallatt <jjm@xxxxxxxxxxxx>
Date: Sun, 26 Sep 1999 12:19:42 -0400

At 1999/09/25 10:00 , Jerzy Klek wrote:
>On Sat, 25 Sep 1999, David Pfitzner wrote:
>> Jeff Mallatt wrote:
>> > The question is:  Should this be included in the upcoming 1.8.N release?
>> 
>> One thing against including it now IMO, is that the graphics
>> provided are not really to the standard of the current/default
>> graphics.  (As I think Jerzy admitted from the outset.)
>> 
>> Of course the best way to get better graphics is probably to 
>> include the feature first, but maybe we can do that after 1.9.0?
>
>That's an important point - how to get a good graphics? If
>including the framework will make someone to draw some tiles,
>then it should be included. People who can draw well may not
>like applying patches.
> 
>> Alternatively we could include the code and framework to support
>> this, but alias all the syles to the default graphics in the 
>> cities.spec file, so that it looks no different to now, but 
>> has the capability to slot in better graphics.  (And I guess
>> provide the extra graphics via a non default option, to allow
>> trying them.)  Then its just a question of whether we want to
>> make these code changes at this stage...
>
>That might be the solution. I'd vote for doing in this way.
>I think that "European style" tiles are good enough, so at least
>one will see that cities grow.

Here's yet another update to this patch.  Lots of changes to the CVS caused
lots of manual merging ;-)

This also aliases everything to the "European" style.

Attachment: citystyles-14.diff.gz
Description: Binary data

jjm

[Prev in Thread] Current Thread [Next in Thread]