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Re: [Freeciv-Dev] Extension to Airlift command
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Re: [Freeciv-Dev] Extension to Airlift command

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To: Peter Schaefer <schaefer@xxxxxx>
Cc: Freeciv Development <freeciv-dev@xxxxxxxxxxx>
Subject: Re: [Freeciv-Dev] Extension to Airlift command
From: paulz@xxxxxxxxxxxxxx
Date: Thu, 9 Sep 1999 08:32:47 -0700
Reply-to: paulz@xxxxxxxx

On Thu, Sep 09, 1999 at 01:23:39PM +0200, Peter Schaefer wrote:
> Reinier Post wrote:
> > 
> > > This brings up another idea that just came to me.  What if when you
> > > conquered a city you could "liberate" it, even if it didn't originally
> > > belong to you.
> > >
> > > So say for instance that the Germans captured Paris from the French.
> > > You are playing the Americans or English and you capture Paris from the
> > > Germans.  You could then return Paris to the French.  Hopefully they
> > > wouldn't have already had a civil war... :)
> > >
> > > This idea doesn't really make sense without AI diplomacy, and actually
> > > it doesn't really fit in very well with the way freeciv works (kill kill
> > > kill), but oh well, I felt like sharing.
> > 
> > Well, cities can already be traded in regular diplomatic dialogues;
> > your proposal is to automate this for certain cases.  I'm not sure
> > it's worthwhile.
> > 
> > --
> > Reinier
> 
> Well, you could make it a rule that if you return a city to it's
> founders, you get a free trade route between the city and one of
> yours.
> 
> -- 
> Peter Schäfer - mailto:schaefer@xxxxxx, schaefer@xxxxxx

How about once (if?) we get reputations implimented, it could add one to
your reputation.

"That Caesar guy is really bad, oh, but look here, he liberated Amsterdam 
and returned it to the Dutch, maybe he isn't quite as bad as we thought."

--
Paul Zastoupil

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