Re: [Freeciv-Dev] fltk + civclient: anyone consider a port?
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freeciv-dev@xxxxxxxxxxx (Freeciv developers) |
Subject: |
Re: [Freeciv-Dev] fltk + civclient: anyone consider a port? |
From: |
Reinier Post <rp@xxxxxxxxxx> |
Date: |
Thu, 2 Sep 1999 12:37:24 +0200 |
On Thu, Sep 02, 1999 at 12:00:56PM +1000, David Pfitzner wrote:
> "jrb3@xxxxxxxx (Joseph Beckenbach III, CCP)" <jrb3@xxxxxxxx> wrote:
>
> > On Sat, 28 Aug 1999 03:09:47 +0200 Reinier Post wrote:
> > > 'Read my lips: no new clients.'
> >
> > That's a shame, because I'm starting work on porting FreeCiv to BeOS.
>
> Well, the above comment was probably serious, but it is the
> opinion of one freeciv developer, and other developers may or
> may not agree with it.
First of all, I don't even consider myself a developer;
my contributions to the code are very few.
Second, the request was for 'thoughts'. This is my first thought
whenever someone announces or suggests another client.
> Personally, I would suggest that additional clients be discouraged,
> but people can do them if they want. (Of course freeciv is free
> software, so we can't stop such ports even if we wanted to, but
> the issue is folding them into the current main project.)
Exactly ...
An almost-finished patch I've done is for city build queue support.
One reason I abandoned it is the fact that the client side has
to be programmed twice: once for Xaw, once for GTK. The clients
are still very similar, so the actual coding doesn't take too much
work, but GTK+ wasn't installed on my Solaris test machines until
I did it last month, and I'm still not sure if it will run properly.
It would be unreasonable to leave the GTK+ part of the patch to
'the GTK guy' or 'anybody who feels like doing it'.
--
Reinier
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