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Re: [Freeciv-Dev] tilespec (PR#111)
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Re: [Freeciv-Dev] tilespec (PR#111)

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To: freeciv-dev@xxxxxxxxxxx, bugs@xxxxxxxxxxxxxxxxxxx
Subject: Re: [Freeciv-Dev] tilespec (PR#111)
From: David Pfitzner <dwp@xxxxxxxxxxxxxx>
Date: Sun, 22 Aug 1999 21:42:50 +1000 (EST)

I have updated/finished my tilespec patch.  It now works with 
both Xaw and Gtk+ clients, both default and trident tilesets, 
and for all standard rulesets.  Plus fixed a few small problems.

It is at:
ftp://ftp.freeciv.org/pub/freeciv/incoming/tilespec_beta1.diff.gz

As far I can tell it now works ok, though there are undoubtedly
still some bugs/problems.

It does not do much error checking that the tiles are really the 
right sizes etc, though depending on whether this just causes
things to sometimes look strange, or crashes the client, this
might or might not be considered a feature.

It also doesn't necessarily do well if the graphics asked for
by a ruleset are not available.  Though choices in this case are
limited: basically either give up, or do the best we can, eg
fill in with some "generic" graphics.  Ideally rulesets would
avoid this anyway, since for each graphics tag in the rulesets
one can specify an alternative tag -- eg this should be a 
"standard" tags in the default tilesets if the ruleset is using 
alternative graphics.

Regards,
-- David

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