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Re: [Freeciv-Dev] tilespec (PR#111)
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Re: [Freeciv-Dev] tilespec (PR#111)

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To: freeciv-dev@xxxxxxxxxxx
Cc: bugs@xxxxxxxxxxxxxxxxxxx
Subject: Re: [Freeciv-Dev] tilespec (PR#111)
From: David Pfitzner <dwp@xxxxxxxxxxxxxx>
Date: Fri, 20 Aug 1999 19:39:06 -0700 (PDT)

David Pfitzner wrote:

> This is just a note that I'm currently working on "tilespec":
> a system where the list of graphics files in a tileset, and
> the contents and layout of each file, are given by a set of 
> "spec" files which are read by the freeciv client.

I have put a current (preliminary) patch at
ftp://ftp.freeciv.org/pub/freeciv/incoming/tilespec_alpha4.diff.gz

This does work, but it is currently Xaw-only (the patch will break 
Gtk+ client); also default tileset only, and default rulesets only.
But it gives the idea.

It includes a new file README.graphics, which gives some
information on how the spec files work.  Otherwise just
read the patch - its pretty straightforward ;-)

One extra note: I removed the [graphics] section in the
terrain ruleset file, and these are now specified in the
client-side tilespec files.  I couldn't think of a reasonable
case where the ruleset would want to change these...  Though
if desired they could be left as tag strings in the ruleset, 
and looked up in the client later from those...

Regards,
-- David





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