Complete.Org: Mailing Lists: Archives: freeciv-dev: August 1999:
Re: [Freeciv-Dev] Wonder upkeep cost
Home

Re: [Freeciv-Dev] Wonder upkeep cost

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: caz@xxxxxxxxxxxxxxxx
Cc: freeciv-dev@xxxxxxxxxxx
Subject: Re: [Freeciv-Dev] Wonder upkeep cost
From: David Pfitzner <dwp@xxxxxxxxxxxxxx>
Date: Sat, 21 Aug 1999 14:52:36 +1000 (EST)

Lindqvist Marko <caz@xxxxxxxxxxxxxxxx> wrote:

>  Am I just so tired, or does that stuff in cityturn/pay_for_buildings()
> do what I think. There can't be upkeep cost for wonders. That's okay,
> but maybe it should be documentet at default buildings.ruleset. Instead of
> real upkeep cost, obsolete wonders have special affects if they are given
> upkeep cost of one or two. With upkeep cost of one, player gains three
> gold each turn and for upkeep cost of two, three bulbs.
>  At least I can't find this behavior documentet anywhere (halpdata.txt or
> default buildings.ruleset) and values taken from rulesets should be what
> they are said to be.

Yeah, this has always seemed pretty strange to me.
We could simply get rid if this (since its currently neither 
used nor documented) or we keep this effect I would definitely 
favour making it depend on separate (new) ruleset fields, 
instead of using the upkeep field in this way.

-- David

[Prev in Thread] Current Thread [Next in Thread]