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Re: [Freeciv-Dev] Freeciv configure script bug (PR#110)
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Re: [Freeciv-Dev] Freeciv configure script bug (PR#110)

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To: David Pfitzner <dwp@xxxxxxxxxxxxxx>
Cc: mancini@xxxxxxx, freeciv-dev@xxxxxxxxxxx, bugs@xxxxxxxxxxxxxxxxxxx
Subject: Re: [Freeciv-Dev] Freeciv configure script bug (PR#110)
From: Greg Wooledge <wooledge@xxxxxxxxxxx>
Date: Sat, 21 Aug 1999 08:39:24 -0400

David Pfitzner (dwp@xxxxxxxxxxxxxx) wrote:

> #include <X11/xpm.h>

> So you *must* have xpm.h in such a subdirectory.

Unless you change that part of the code, which is what my suggested
patch does.  (Which is somewhere in the guts of a mailer daemon, since
I haven't seen it come back yet, even though it's been several hours now.)

(By the way, I just realized that my patch won't be useful if the original
bug reporter doesn't have autoconf, since I didn't include the patches
to the updated configure script.  I can do that if you think it will
be useful....)

> Maybe you can set something up with symlinks in your home
> area?  Eg something like:
> 
>   ...home/my_xpm/include/X11/xpm.h ->  real xpm.h
>   ...home/my_xpm/lib/libxpm.a -> real libxpm.a

I thought of this as well, but it seems a bit extreme.

> Also note you can specify separately --with-xpm-lib
> and --with-xpm-include; see ./configure --help.

But as you noted above, this wouldn't help him because the code he was
compiling still required xpm.h to be in a directory named X11.

-- 
Greg Wooledge                    | Distributed.NET http://www.distributed.net/
wooledge@xxxxxxxxxxx             | because a CPU is a terrible thing to waste.
http://www.kellnet.com/wooledge/ |

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