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[Freeciv-Dev] Re: tilespec, and sprite pointers
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[Freeciv-Dev] Re: tilespec, and sprite pointers

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To: David Pfitzner <dwp@xxxxxxxxxxxxxx>, freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: tilespec, and sprite pointers
From: sebauer@xxxxxxxxxxx (Sebastian Bauer)
Date: Fri, 20 Aug 1999 17:30:39 +0100

Hello David

> However I like the opaque pointer approach, as it makes some
> things more convenient and simpler, and probably slightly more
> efficient.  Also, and importantly, I think it will help to 
> allow more functions and prototypes to be changed from 
> gui-dependent to gui-independent, which would of course 
> be good.
> Any opinions?

I think it's great! I had the same idea to make the sprite stuff
gui independ. But first I wanted to finish the amiga native client
and then thinking about this.
But now...I'm looking forward to this patch :-))

bye,
Sebastian Bauer


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