Re: [Freeciv-Dev] Suggestion/ideas
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
On 1999-08-17 11:29:01, Tony Stuckey wrote:
> In Civ1/2, you had a serious problem with AI players making a mad
> scramble to trade techs with each other once the human player started a
> space ship. While this makes some sense in the context of "winning the
> game", it was terribly unsatisfying to the human player who saw a lead
> evaporate "for no good reason".
I think it would be nice to have (at least) two kinds of AIs here...
One that would indeed try every trick to stop You from winning and thus
giving You a greater challenge strategygame-wise...
And another who doesn't, one who is more of a roleplaying AI...
I have always liked the roleplaying factor of the kind of
simulationgame that freeciv is...
Master of Orion (II) is a really nice example...
Well, that's just some cheap talk... :)
/Daniel
--
Now take a deep breath, smile and don't take life so seriously... :)
|
|