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Re: [Freeciv-Dev] Yet another Gtk+ Server patch

Re: [Freeciv-Dev] Yet another Gtk+ Server patch

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To: Vasco Alexandre Da Silva Costa <vasc@xxxxxxxxxxxxxxxxxxxxx>
Cc: freeciv-dev@xxxxxxxxxxx
Subject: Re: [Freeciv-Dev] Yet another Gtk+ Server patch
From: jpranevich@xxxxxxxxx
Date: Sat, 17 Jul 1999 14:26:17 -0400


Just as a clarification, I would like to stress that I am not damaging the
portability of the server. If anything, I am separating the server into
functional and front-end components. The textual front end is retained in my
program and is as functional as ever. (Well, as soon things stabilize. I have
not made a couple changes that I know of to the code base to restore the server
100%, but those are fairly trivial and they will be in the next couple patches.)

There are a number of reasons why having a graphical server would be
advantagous. It does allow for a different view of the game than you can get
with a text server. Eventually, I hope to add code for a sort of spectator mode
to the server and we will be able to take advantage of the gui code to provide
some better view of the game from the server perspective. You can more closely
watch AI players play, for instance, you can compare different player's
strategies without ever beging a part of the game. These are things that I am
thinking about when doing this server. These aren't the only reasons for this
server, but these are some of the things that I am thinking about on the long


Vasco Alexandre Da Silva Costa <vasc@xxxxxxxxxxxxxxxxxxxxx> on 07/17/99 11:36:33

 To:      Joe Pranevich/Lycos@Lycos                           
 cc:      freeciv-dev@xxxxxxxxxxx                             
 Subject: Re: [Freeciv-Dev] Yet another Gtk+ Server patch     

On Sat, 17 Jul 1999 jpranevich@xxxxxxxxx wrote:

> Hello,
> Since I can't seem to please anyone. I'm not going to include the patch in
> message, rather I will put it in the incoming directory on the FTP site. As
> always, it is against the latest CVS. This is version "a4"
> This is a quick patch to fix a problem where the server wouldn't recognise a
> turn done and the game would not be playable. It also fixes some other minor
> bugs and cleans up some other things somewhat. (But mostly it was to get it
> testable again.) This also means that no one has tested the last three patches
> that I've sent out because this would have been noticed immediately. :) (I

You know the problem probably is that the server is the most portable part
of FreeCiv and the maintainers don't wan't anything that reduces portability.
If you want your server frontent to be acepted more easily try making it a
separate program that parses the command line server's output.

> test very well because the gtk client doesn't work for me: on my laptop, the
> arrow keys are not recognised.)

Try using the regular "8", "4", "6", "2" keys on your keyboard.  They
should work (you know the numerical keys over the "Q", "W", "E", "R",
"T", "Y") :-)

> Please take a look at this patch and let me know what I have to do to get it
> sometime by the end of next week, when the server is closer to

Well i for one will look at your code, be assured of that :-)

Vasco Alexandre da Silva Costa, student @ Instituto Superior Tecnico,
Technical University of Lisbon - Software & Computer Engineering

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