Re: [Freeciv-Dev] Changes request
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Jules Bean wrote:
> PNG seems good to me. It's an open, free format which offers lossless
> compression. Free code exists to read it in C, and I imagine Java.
I've just downloaded small lib for reading png in java and I must say
I'm impressed - only 50kb, very simple interface integrated with awt
Image/Observer classes - it is why I love java :)
How much work will take integration of png into C code ? I suppose that
it depends on fact if pixmaps can be created from pngs as easily as from
> Rotation of tiles is trivial from a coding point of view. However, most
> tiles have directional shadows, which make them appear 'slightly 3D',
> which would look very strange rotated...
Yes, it's the point. BTW, why there are only few tiles for mountains,
rivers and forests ? Wouldn't it be easier to make everything uniform ?
And to continue on the subject, how it is done in civ2, so "they get it
with fewer tiles and get better quality" ?