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July 1999: [Freeciv-Dev] Science bonus |
[Freeciv-Dev] Science bonus[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
Every turn, each player get a bonus of 1 science bulb per city (plrhand.c:update_player_activities()). Since this discriminates in favour of many cities (as opposed to few and large), i wonder whether this is deliberate. Is this the case with civ1/2 ? --rizos
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