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RE: [Freeciv-Dev] Science bonus
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RE: [Freeciv-Dev] Science bonus

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To: "Freeciv-Dev (E-Mail)" <freeciv-dev@xxxxxxxxxxx>
Subject: RE: [Freeciv-Dev] Science bonus
From: "Patrick Schmid" <patrick@xxxxxxxxxxxx>
Date: Sun, 4 Jul 1999 13:13:18 +0200
Reply-to: <patrick@xxxxxxxxxxxx>

> On Sat, 3 Jul 1999 rizos@xxxxxxxx wrote:
> > Every turn, each player get a bonus of 1 science bulb per city
> > (plrhand.c:update_player_activities()).
> >
> > Since this discriminates in favour of many cities (as opposed
> > to few and large), i wonder whether this is deliberate. Is this
> > the case with civ1/2 ?
>
> I do not believe it is. In any case, I think freeciv favours expansion
> much more than civ1/2 does, as opposed to building in depth.
> In civ1/2 you
> can get away with building in depth, big cities etc, instead of just
> expanding, which gives you some more variety in playing strategies.

Civ1 uses the size of the population.

Patrick
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