RE: [Freeciv-Dev] Science bonus
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> On Sat, 3 Jul 1999 rizos@xxxxxxxx wrote:
> > Every turn, each player get a bonus of 1 science bulb per city
> > (plrhand.c:update_player_activities()).
> >
> > Since this discriminates in favour of many cities (as opposed
> > to few and large), i wonder whether this is deliberate. Is this
> > the case with civ1/2 ?
>
> I do not believe it is. In any case, I think freeciv favours expansion
> much more than civ1/2 does, as opposed to building in depth.
> In civ1/2 you
> can get away with building in depth, big cities etc, instead of just
> expanding, which gives you some more variety in playing strategies.
Civ1 uses the size of the population.
Patrick
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