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To: freeciv developers mailing list <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] BYO units
From: Andy Black <ablack@xxxxxxxxxxxxxx>
Date: Thu, 17 Jun 1999 18:33:35 -0600

Hi

The folowing is a partial atempt to fit the build your own unit system into
the context of CivI/CivII/Freeciv/CTP.  The other parts are the attack,
defense and special.  These elements would include things like shield level
(wood/leather vs. bronze vs. Iron), weapons (spear vs. bow & arrow vs.
gun), and special (trade, diplomatic, teraforming, paradrop, carying units,
ignore walls, ignore ZOC, see subs, all roads, inc def, stealth?,
refuleing?).  Spliting the Civ 1/Civ 2/ freeciv units into their components
was difficult, but I think what I have described works.  Other chasis or
propulsion types could be created (ex: CH_HOVER for hovercraft,
CH_ROCKET:P_ICBM for intercontinental balistic missiles, CH_ROCKET:P_SAM
for 1-2 square range sam missiles)

Chasis
PRERESIQUITE    -> CH_CHASIS    -> name
        Propulsion
        PRERESIQUITE    -> P_PROPULSION -> name
A_NONE          -> CH_GROUND    -> Ground
        A_NONE          -> P_WALK       -> Walking/Marching
        A_HORSEBACK     -> P_MOUNTED    -> Mounted
        A_MATHEMATICS   -> P_WHEELED    -> Wheeled
A_MAPMAKING     -> CH_SEA       -> Sea
        A_MAPMAKING     -> P_WOOD       -> Wood Hull
        A_MAGNETISM     -> P_COOPER     -> Copper Hull
        A_STEAM         -> P_IRON               -> Iron Hull
        A_STEEL         -> P_STEEL      -> Steel Hull
        A_COMBUSTION    -> P_SUB                -> Submarine
A_FLIGHT                -> CH_AIR               -> Air
        A_FLIGHT                -> P_AIR1               -> Flight 1
        A_COMBINED      -> P_HELO               -> Hellicopter
A_ROCKETRY      ->CH_ROCKET     ->Rockets
        A_ROCKETRY      -> P_SRR                -> Short Range Rocket
        A_FUSION                -> P_LRR                -> Long Range Rocket
Andy Black



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