[Freeciv-Dev] BYO units
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Hi
The folowing is a partial atempt to fit the build your own unit system into
the context of CivI/CivII/Freeciv/CTP. The other parts are the attack,
defense and special. These elements would include things like shield level
(wood/leather vs. bronze vs. Iron), weapons (spear vs. bow & arrow vs.
gun), and special (trade, diplomatic, teraforming, paradrop, carying units,
ignore walls, ignore ZOC, see subs, all roads, inc def, stealth?,
refuleing?). Spliting the Civ 1/Civ 2/ freeciv units into their components
was difficult, but I think what I have described works. Other chasis or
propulsion types could be created (ex: CH_HOVER for hovercraft,
CH_ROCKET:P_ICBM for intercontinental balistic missiles, CH_ROCKET:P_SAM
for 1-2 square range sam missiles)
Chasis
PRERESIQUITE -> CH_CHASIS -> name
Propulsion
PRERESIQUITE -> P_PROPULSION -> name
A_NONE -> CH_GROUND -> Ground
A_NONE -> P_WALK -> Walking/Marching
A_HORSEBACK -> P_MOUNTED -> Mounted
A_MATHEMATICS -> P_WHEELED -> Wheeled
A_MAPMAKING -> CH_SEA -> Sea
A_MAPMAKING -> P_WOOD -> Wood Hull
A_MAGNETISM -> P_COOPER -> Copper Hull
A_STEAM -> P_IRON -> Iron Hull
A_STEEL -> P_STEEL -> Steel Hull
A_COMBUSTION -> P_SUB -> Submarine
A_FLIGHT -> CH_AIR -> Air
A_FLIGHT -> P_AIR1 -> Flight 1
A_COMBINED -> P_HELO -> Hellicopter
A_ROCKETRY ->CH_ROCKET ->Rockets
A_ROCKETRY -> P_SRR -> Short Range Rocket
A_FUSION -> P_LRR -> Long Range Rocket
Andy Black
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