Re: [freeciv-dev] Erroneous monetary calculations?
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Bobby D. Bryant (bdbryant@xxxxxxxxxxxxxxx) wrote:
> I'm wondering whether the bonuses for Bank, Marketplace, etc., are being
> applied correctly. It looks like the algorithim does something like
> this:
>
> sum income from city and trade
> deduct corruption
> split remnant into tax/luxuries/research
> apply bonuses to tax only
Marketplaces, Banks and Stock Exchanges give their bonuses to tax and
luxury, but not science. This is correct for Civ1/Civ2.
> I would have expected it to go like this:
>
> sum income from city and trade
> apply bonuses to the sum
> deduct corruption
> split remnant into tax/luxuries/research
But then a Marketplace would increase all of tax, luxury and science.
This is closer to CTP's behavior (but not exact! ;-), but probably not
what you really want....
> but surely the bonuses should apply before the split,
> because the things that give the bonuses presumably make the whole
> society more prosperous, and thus should help with luxuries and research
> as well as with taxes.
Well, first note that the luxuries *are* actually increased by
marketplaces. (A Marketplace/Bank combo can sometimes decrease the
number of entertainers you need by 1 or 2.) As for science -- that's
what the Library, University, and Research Lab(?) are for. Since the
advancement of science is one of the most important aspects of the game,
making it easier would be a big change to game balance. The game forces
you to spend resources on science if you want to advance it more quickly.
--
Greg Wooledge | Distributed.NET http://www.distributed.net/
wooledge@xxxxxxxxxxx | because a CPU is a terrible thing to waste.
http://www.kellnet.com/wooledge/ |
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