[Freeciv-Dev] Missing prototypes/#includes
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Hi.
The folowing is an incomplete list of missing prototypes of files that are
mising the #include for it's header
Andy Black
The folowing is a list of funtions in the server setion of the 1.8.0
stable version
that do not have prototypes prototypes
in autoattack.c (needs #include "autoattack.h", place in autoattack.h)
search_best_target
auto_attack_with_unit
auto_attack_city
auto_attack_player
in citytools.c (place in citytools.h)
find_city_wonder
split_player
in diplhand.c (place in diplhand.h)
find_treaty
in gamehand.c (place in gamehand.h)
calc_unit_ordering
apply_unit_ordering
in gotohand.c (place in gotohand.h)
int_warmap
dir_ok
could_be_my_zoc
goto_tile_cost
init_gotomap
dir_ect
find_the_shortest_path
find_a_directions
handchat.c (needs #include "handchat.c")
mapgen.c (needs #include "mapgen.h", place in mapgen.h)
full_map
make_mountains
make_polar
make_desert
make_forest
make_forests
make_swamps
make_desert
make_river
make_rivers
make_plains
make_passable
make_fair
make_land
tiny_island
filter_land
flood_fill
print_map
print_hmap
print_imap
is_cold
plrhand.c (place in plrhand.h)
secompare
historian_richest
historian_advanced
historian_military
historian_happiest
historian_largest
nr_wonders
rank_calc_research
rank_research
rank_calc_literacy
rank_literacy
rank_production
rank_economics
rank_pollution
rank_calc_mil_service
rank_mil_service
number_to_string
log_civ_score
great_library
update_revolution
settlers.c (place in settlers.h)
ai_do_build_city
old_is_alread_assigned
is_wet
road_bonus
assign_settlers_player
assign_settlers
assign_region
assign_territory_player
assign_teritory
stdinhand.c (place in stdinhand.h)
sset_is_changeable
sset_is_to_client
test_player_name
meta_command
name_of_skill_level
handicap_of_skill_level
fuzzy_of_skill_level
expansionism_of_skill_level
save_command
toggle_ai_player
create_ai_player
remove_player
lookup_cmd
explain_option
crash_and_burn
show_command
set_command
unithand.c (place in unithand.h)
wakeup_neighbor_sentries
The folowing is a list of funtions in the common setion of the 1.8.0
stable version
that do not have prototypes prototypes
player.c (place in player.h)
player_owns_active_wonder
player_knows_improvement_tech
tech.c (place in tech.h)
tech_goals_turns_rec
get_next_tech_rec
unit.c (place in unit.h)
is_heli_unittype
The folowing is a list of funtions in the AI setion of the 1.8.0 stable
version
that do not have prototypes prototypes
advattitude.c (needs #include "advattitude.h")
advdomestic.c (needs #include "advdomestic.h", place in advdomestic.h)
ai_best_tile_value
building_value
ocean_workers
railroad_trade
farmland_food
pollution_cost
advforeign.c (needs #include "advforeign.h")
advisland.c (needs #include "advisland.h")
advleader.c (needs #include "advleader.h")
advmilitary.c (needs #include "advmilitary.h", place in advdmilitary.h)
assess_defense_backend
assess_defense_igwall
dangerfunct
assess_danger_unit
assess_distance
process_defender_want
process_attacker_want
kill_something_with
port_is_within
advscience.c (needs #include "advscience.h")
advtrade.c (needs #include "advtrade.c")
aicity.c (place in aicity.h)
ai_do_build_unit
ai_city_build_defense
ai_do_build_unit
ai_city_build_peaceful_unit
ai_manage_buildings
ai_city_choose_build
ai_city_defender_value
try_to_sell_stuff
ai_new_spend_gold
worst_elvis_tile
is_defender_unit
ai_choose_attacker
adjust_build_choice
building_unwanted
ai_sell_obsolete_buildings
ai_find_elvis_pos
free_tiles
make_elvises
make_taxmen
make_scientists
aihand.c (place in aihand.h)
ai_calc_city_buy
aitech.c (needs #include "aitech.h", place in aitech.h)
get_government_tech
get_wonder_tech
ai_next_tech_goal_default
adjust_tech_choice
find_prerequisites
ai_select_tech
ai_select_tech_goal
aiunit.c (place in aiunit.h)
tile_is_accessible
wonder_on_continent
should_unit_change_homecity
unit_belligerence_primitive
stack_attack_value
invasion_function
reinforcements_value
reinforcements_cost
is_my_turn
ai_military_findvictim
ai_military_bodyguards
ai_military_gothere
find_nearest_friendly_port
ai_manage_ferryboat
- [Freeciv-Dev] Missing prototypes/#includes,
Andy Black <=
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