Complete.Org: Mailing Lists: Archives: freeciv-dev: May 1999:
Re: [Freeciv-Dev] Canals
Home

Re: [Freeciv-Dev] Canals

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: "Divis, Vaclav" <DivisV@xxxxxxxxxx>
Cc: "'Rob Speer'" <rob@xxxxxxxxxxxx>, "'freeciv-dev@xxxxxxxxxxx'" <freeciv-dev@xxxxxxxxxxx>
Subject: Re: [Freeciv-Dev] Canals
From: Stephen Hodge <stephenh@xxxxxxxxxx>
Date: Sun, 23 May 1999 12:56:57 +1000

"Divis, Vaclav" wrote:
> And even more - it is possible to simulate a canal where the land is 2
> squares across. (It enables Suez on the Earth map from distribution.)
> This is an example of such situation (S - sea, L - land, C - city):
> SSSS
> LCLL
> LLCL
> SSSS
> Ships can move to the city in the neibourhood of a sea tile not only from
> sea tiles, but also from another city.
> Vasek

I'm pretty sure this doesn't work in CivII - from memory I don't think
you're allowed to build cities in adjacent squares.

Regards,
Steve Hodge

[Prev in Thread] Current Thread [Next in Thread]