Re: [Freeciv-Dev] Canals
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"Divis, Vaclav" wrote:
> And even more - it is possible to simulate a canal where the land is 2
> squares across. (It enables Suez on the Earth map from distribution.)
> This is an example of such situation (S - sea, L - land, C - city):
> SSSS
> LCLL
> LLCL
> SSSS
> Ships can move to the city in the neibourhood of a sea tile not only from
> sea tiles, but also from another city.
> Vasek
I'm pretty sure this doesn't work in CivII - from memory I don't think
you're allowed to build cities in adjacent squares.
Regards,
Steve Hodge
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