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Re: [Freeciv-Dev] Research (Science), Income (Taxes) and Luxuries are li
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Re: [Freeciv-Dev] Research (Science), Income (Taxes) and Luxuries are li

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To: "Iain C. Kyte" <iain@xxxxxxxxxxxxxx>
Cc: freeciv-dev@xxxxxxxxxxx
Subject: Re: [Freeciv-Dev] Research (Science), Income (Taxes) and Luxuries are limited
From: Daniel Burrows <Daniel_Burrows@xxxxxxxxx>
Date: Wed, 12 May 1999 14:47:32 -0400

On Wed, May 12, 1999 at 11:41:01AM -0500, Iain C. Kyte was heard to say:
> I find that when I start a game I can only have a 40/60 balance between
> Science, Taxes and Luxuries.  I would prefer to start with 100% Science
> and then move to the others after establishing a good technology base. 
> This is apart of version 1.8.0, in partucular the xlib version.  

  Please read the manual, this is a rule of the game.  It's there partly to
prevent what you want to do :-/

  Daniel

-- 
  Genius may have its limitations, but stupidity is not thus handicapped.

  -- Elbart Hubbard

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