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[Freeciv-Dev] Research (Science), Income (Taxes) and Luxuries are limite
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[Freeciv-Dev] Research (Science), Income (Taxes) and Luxuries are limite

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To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Research (Science), Income (Taxes) and Luxuries are limited
From: "Iain C. Kyte" <iain@xxxxxxxxxxxxxx>
Date: Wed, 12 May 1999 11:41:01 -0500
Reply-to: iain@xxxxxxxxxxxxxx

I find that when I start a game I can only have a 40/60 balance between
Science, Taxes and Luxuries.  I would prefer to start with 100% Science
and then move to the others after establishing a good technology base. 
This is apart of version 1.8.0, in partucular the xlib version.  


Iain

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