Re: [freeciv-dev] Further suggestion re tribes.
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Nicolas Brunel wrote:
> In common/player.h I found :
> struct player_race {
>
> In this struct is defined several fields which were for AI to have several
> behaviours. We can add more fields and create an ai.ruleset.
> That's a good first step. The second one will be to add code to AI.
> As all the behaviour of AI depends on weighs put on decisions it has to
> take. May be it's not that hard to have several behaviours for AI.
This may just be an echo of what you're saying, but we could make a rough
guess about what should be supported, define the structure, and create the
ruleset(s), all without actually supporting it with any new AI code -- that
way the infrastructure would be there whenever someone did get started on the
code. (I would like to see that much added to the roadmap.)
Also, would this be a good place to start trying to introduce the use of
GUILE into the AI? I'm not sure yet where I'll be this summer, but this
might be something I could fiddle with a bit. I'm studying AI, so maybe I
should try actually using it for something...
Bobby Bryant
Austin, Texas
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