Re: [Freeciv-Dev] bug in freeciv1.8.0 ?
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Nicolas Brunel wrote:
>
> On Tue, 13 Apr 1999, Oleg Bulyzhin wrote:
>
> > b) in function city_refresh() (in server/cityturn.c) function
> > citizen_happy_buildings() called before city_support()...
> > Result: temple,colosseum,cathedral doesn't eliminate unhappiness
> > caused by "aggro" units.
> > Is it right? I found nothing about that in rules. It's incorrect
> > i guess.
> >
> It seems to me that you are rigth.
> If I remember well, It was the behaviour in civI.
> Can anyone check please ?
In Civ1, there is a definite order in which happiness effects occur
(you get to see the results from each step in the happiness sub-dialog
of a city dialog), and you can have the result described above.
So I think freeciv is doing the right thing here, though it should
perhaps be better documented.
(Note that temple,colosseum,cathedral _do_ usually still help with
aggro units, by resulting in fewer other people unhappy, and/or more
happy people to balance the unhappies, but there are some cases
where they cannot help.)
Regards,
-- David
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