Re: [Freeciv-Dev] Freeciv - proxy idea (fwd)
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> right after posting you previous 'article' i was trying to join some games,
> though the speed is quite an important factor, that's why i though about
> proxying the data transmittions via http/socks, or actually build stand-alone
> proxy, for freeciv only - alike the distributed.net project.
This was on the previous freeciv-dev:
| Date: Tue, 26 May 1998 11:59:33 -0700
| From: Steve Haynal <haynal@xxxxxxxxxxxxxxxxxx>
| To: freeciv-dev@xxxxxxxxxxxxxxxxxx
| Subject: [Freeciv-Dev] Tcl submission for the new contrib/tcl directory.....
|
| Hello,
|
| Attached is the file proxyserver.tcl. It is a simple tcl proxyserver for
| Freeciv. We use it here for two reasons. First, it allows us to play
| games at home given our University dial-up lines have a restrictive
| firewall. Second, and more interesting, it allows more than one player
| to log on as a particular race. The command line arguments are as
| follows:
|
| proxyserver.tcl [real server's address or name] [number of proxied
| clients] [real server's port] [proxyserver's port]
|
| For example, suppose you and a friend want to play a game with the
| gamers@inferno in France but you want to play one race as a team. You'd
| start the proxyserver as
|
| proxyserver.tcl 193.54.152.10 2 5555 5556
|
| Then you and your friend each start a civclient and log on like normal
| but to the proxyserver address and port. Whoever logs on first will be
| the official name. It is usable and quite fun. It still has some rough
| edges that need to be polished. We use tcl/tk 8.0 here. It has only been
| tested with that version of tclsh.
|
| Steve Haynal
The code is attached again, but I've never actually tried it out.
I haven't contacted the author, either.
--
Reinier
proxyserver.tcl
Description: Tcl script
|
|