Complete.Org: Mailing Lists: Archives: freeciv-dev: April 1999:
Re: [Freeciv-Dev] Marco Polo's Embassy
Home

Re: [Freeciv-Dev] Marco Polo's Embassy

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: wooledge@xxxxxxxxxxx (Greg Wooledge)
Cc: freeciv-dev@xxxxxxxxxxx
Subject: Re: [Freeciv-Dev] Marco Polo's Embassy
From: Rizos Sakellariou <rizos@xxxxxxxxxxx>
Date: Sun, 18 Apr 1999 20:25:45 -0500 (CDT)

> 
> Rizos Sakellariou (rizos@xxxxxxxxxxx) wrote:
> 
> > Specifications of the wonder:
> > - Can be built after Trade has been discovered (cost 200).
> > - The player who owns it gets an embassy with all the 
> >   remaining players.
> > - Becomes obsolete with Communism (effect to be clarified).
> 
> If you haven't established an embassy with race X with a diplomat or
> spy -- i.e., if your only formal contact with race X is via Marco Polo --
> then you will no longer have an embassy with race X once the wonder
> expires.

Thanks - i also assume that a player owning an active Marco Polo
is still able to establish an embassy with another player (if such
an embassy had not been established in the past), even though 
they are in contact through Marco Polo, right?

--rizos

[Prev in Thread] Current Thread [Next in Thread]