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Re: [Freeciv-Dev] fog of war
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Re: [Freeciv-Dev] fog of war

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To: Samuel Porter <sam@xxxxxxxxxxxxxxxxxx>
Cc: freeciv-dev@xxxxxxxxxxx
Subject: Re: [Freeciv-Dev] fog of war
From: Vasco Alexandre Da Silva Costa <vasc@xxxxxxxxxxxxxxxxxxxxx>
Date: Mon, 22 Mar 1999 09:00:15 +0000 (WET)

On Fri, 19 Mar 1999, Samuel Porter wrote:
> On Thu, 18 Mar 1999, Nicolas Brunel wrote:
> 
> > > - Maybe the greying out functions could be used to represent "fog of war",
> > >    for example like in C&C - the map getting ´black´ again.
> > 
> > I'd like very much to have a fog of war in freeciv.
> > It changes completely the game when a sneak attach can come from
> > any where. It can renew the game even for freeciv veterans.

Agreed.  My friends and i get really frustrated by the lack of fog of war
in freeciv.  I remember when i once attempted a sneak attack with 6
battleships, 12 cruise missiles, 4 submarines, 4 transports (each filled
with 4 tanks + 4 howitzers).  My friend just plain destroyed 3/4 of the
fleet with 6 cruise missiles!  Ick!

It's no fun when the enemy can see your army closing in from 45 squares
away :-(

> Didnt Civilization require you to rexplore the map anyway?
> I may be wrong because I havent played it for such a long time, but didnt
> you keep having to searh the terrain for new citys?
> And if you found a city, you had to go back to it because it would keep
> the old population if you didnt explore there again.
> (I may be wrong, but maybe some civilization addics could back me up on
> this)

Yes that's right.  And you could only see the units/cities updated if they
were in your visibility range.  (cities had some visibility range, units
also have their visibility ranges).

It's amazing that you get to see enemy movements without scout units or
anything.

---
Vasco Alexandre da Silva Costa, student @ Instituto Superior Tecnico,
Technical University of Lisbon - Software & Computer Engineering


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