Re: [Freeciv-Dev] Catching up + Some thoughts - comments sought
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On Mar 11, Kris Bubendorfer decided to present us with:
>
> Well, I didn't expect my assignment of civil war probabilities to cause such
> a
> philosophical debate. The ranking I used was simply based on the order that
> Civ uses to list governments.
>
> I can safely claim that whatever is chosen will upset someone - although I
> suspect you all care way too much about trivialities, so maybe this is a good
> time to suggest that the government types also be extracted out into a
> ruleset? That way people can choose whatever variation makes them happy.
The point is that whatever you implement will be the _default_
and this is what makes a better or worse game. You had two
opinions that Communism should have a lower chance and a lot of
disparate opinions on the rest (but none saying Comunism should
stay where you said).
We're here to play a great game, but also to _make_ a great game
for the "masses". When I suggested a lower chance for Communism
I wasn't worried about my own playing fun (I always switch civil
wars off) but the default that makes the game more fun. So I
suggest you lower Communism and leave the rest as is. After all,
you _asked_ for suggestions.
[Then perhaps you can write your ruleset where Communism has a
higher civil was chance]
[]s,
|alo
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