Re: [Freeciv-Dev] xpm, gif, png & map view!
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On 8 Mar, Scott Goehring wrote:
> "Matt" == Matt Busigin <Matt> writes:
>
> Matt> Which is the easiest way. Or we could code our own simple
> Matt> compression algorithms. Or we could use Zlib. IMHO,
> Matt> compressing XPMs using *library* GNU zip/zlib calls would be
> Matt> The Right Thing To Do (tm).
>
> One warning: XPMs are relatively slow to load (they have to be
> parsed). Adding to that uncompress time could make them very slow
> to load.
Relatively? They're damn slow! I just did a test using GIF's and the
difference is astounding. I'm trying to use PNG's but I'm having
a little difficulty. :-(
Laurent
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- Re: [Freeciv-Dev] xpm, gif, png & map view!, (continued)
- Re: [Freeciv-Dev] xpm, gif, png & map view!, Lalo Martins, 1999/03/08
- Re: [Freeciv-Dev] xpm, gif, png & map view!, Markus Linnala, 1999/03/08
- Re: [Freeciv-Dev] xpm, gif, png & map view!, Matt Busigin, 1999/03/08
- Re: [Freeciv-Dev] xpm, gif, png & map view!, Markus Linnala, 1999/03/08
- Re: [Freeciv-Dev] xpm, gif, png & map view!, Vasco Alexandre Da Silva Costa, 1999/03/09
- Re: [Freeciv-Dev] xpm, gif, png & map view!, Nick Lamb, 1999/03/09
- Re: [Freeciv-Dev] xpm, gif, png & map view!, Vasco Alexandre Da Silva Costa, 1999/03/10
- Re: [Freeciv-Dev] xpm, gif, png & map view!, Scott Goehring, 1999/03/08
- Re: [Freeciv-Dev] xpm, gif, png & map view!,
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