Re: [Freeciv-Dev] xpm, gif, png & map view!
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On  8 Mar, Scott Goehring wrote:
> "Matt" == Matt Busigin <Matt> writes:
> 
> Matt> Which is the easiest way.  Or we could code our own simple
> Matt> compression algorithms.  Or we could use Zlib.  IMHO,
> Matt> compressing XPMs using *library* GNU zip/zlib calls would be
> Matt> The Right Thing To Do (tm).
> 
> One warning: XPMs are relatively slow to load (they have to be
> parsed).  Adding to that uncompress time could make them very slow
> to load.
Relatively? They're damn slow! I just did a test using GIF's and the
difference is astounding. I'm trying to use PNG's but I'm having
a little difficulty. :-(
Laurent
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- Re: [Freeciv-Dev]  xpm, gif, png & map view!, (continued)
 
- Re: [Freeciv-Dev]  xpm, gif, png & map view!, Lalo Martins, 1999/03/08
 - Re: [Freeciv-Dev]  xpm, gif, png & map view!, Markus Linnala, 1999/03/08
 - Re: [Freeciv-Dev]  xpm, gif, png & map view!, Matt Busigin, 1999/03/08
 
- Re: [Freeciv-Dev]  xpm, gif, png & map view!, Markus Linnala, 1999/03/08
 - Re: [Freeciv-Dev]  xpm, gif, png & map view!, Vasco Alexandre Da Silva Costa, 1999/03/09
 - Re: [Freeciv-Dev]  xpm, gif, png & map view!, Nick Lamb, 1999/03/09
 - Re: [Freeciv-Dev]  xpm, gif, png & map view!, Vasco Alexandre Da Silva Costa, 1999/03/10
 
- Re: [Freeciv-Dev] xpm, gif, png & map view!, Scott Goehring, 1999/03/08
 - Re: [Freeciv-Dev] xpm, gif, png & map view!,
lduperval <=
 
 
 
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