Re: [Freeciv-Dev] Downloadable Modules
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On Mon, Feb 22, 1999 at 05:02:08PM +1100, David Pfitzner was heard to say:
>
> Even if the code itself was beautifully modular, you would
> need to devise some compilation scheme to handle the hassle
> of some parts being present or not.
>
Is there any possibility that after Freeciv gets some of its immmediate
problems (graphics, rulesets, CivII compatibility) out of the way, a
'cleanup release' could be made which doesn't add any new features but
cleans up the code and program structure significantly?
--
"It is hard to think of anything less sentient than a pumpkin."
-- Terry Pratchett, _Witches Abroad_
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