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Re: [Freeciv-Dev] Downloadable Modules
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To: David Pfitzner <dwp@xxxxxxxxxxxxxx>
Cc: iquin@xxxxxxxxxxxxxxxx, freeciv-dev@xxxxxxxxxxx
Subject: Re: [Freeciv-Dev] Downloadable Modules
From: Daniel Burrows <Daniel_Burrows@xxxxxxxxx>
Date: Mon, 22 Feb 1999 14:16:15 -0500

On Mon, Feb 22, 1999 at 05:02:08PM +1100, David Pfitzner was heard to say:
> 
> Even if the code itself was beautifully modular, you would
> need to devise some compilation scheme to handle the hassle
> of some parts being present or not.
> 

  Is there any possibility that after Freeciv gets some of its immmediate
problems (graphics, rulesets, CivII compatibility) out of the way, a
'cleanup release' could be made which doesn't add any new features but
cleans up the code and program structure significantly?

-- 
"It is hard to think of anything less sentient than a pumpkin."
  -- Terry Pratchett, _Witches Abroad_

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