Re: [Freeciv-Dev] Newbie: My ideas
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On Fri, Feb 19, 1999 at 08:05:51PM -0500, Daniel Burrows was heard to say:
> On Fri, Feb 19, 1999 at 03:41:29PM +0100, Reinier Post was heard to say:
> > > * What about real-time, not turn based strategy?
> >
> > That's what Freeciv does, except that AI players don't interleave actions
> > with humans. It would be useful to have this, and equally useful to have
> > full turn-based play as an option.
>
> I've made a patch that I *think* will allow turnbased play. It's entirely
> untested, however, because I'm using a CVS snapshot and the client segfaults
> on startup. :-) But it *does* compile. I'll download a previous snapshot but
> in the meantime I'm going to post it here so people can let me know if I made
> any blatantly obvious mistake.
Ok, I got the client working and there's a blatantly obvious mistake. :-)
Daniel
--
"It is hard to think of anything less sentient than a pumpkin."
-- Terry Pratchett, _Witches Abroad_
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