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Re: [Freeciv-Dev] Newbie: My ideas
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To: Reinier Post <rp@xxxxxxxxxx>
Cc: awx@xxxxxxxxxxxxxx, Freeciv developers <freeciv-dev@xxxxxxxxxxx>
Subject: Re: [Freeciv-Dev] Newbie: My ideas
From: Daniel Burrows <Daniel_Burrows@xxxxxxxxx>
Date: Fri, 19 Feb 1999 22:46:57 -0500

On Fri, Feb 19, 1999 at 08:05:51PM -0500, Daniel Burrows was heard to say:
> On Fri, Feb 19, 1999 at 03:41:29PM +0100, Reinier Post was heard to say:
> > >   * What about real-time, not turn based strategy?
> > 
> > That's what Freeciv does, except that AI players don't interleave actions
> > with humans.  It would be useful to have this, and equally useful to have
> > full turn-based play as an option.
> 
>   I've made a patch that I *think* will allow turnbased play.  It's entirely
> untested, however, because I'm using a CVS snapshot and the client segfaults
> on startup. :-)  But it *does* compile.  I'll download a previous snapshot but
> in the meantime I'm going to post it here so people can let me know if I made
> any blatantly obvious mistake.

  Ok, I got the client working and there's a blatantly obvious mistake.  :-)

  Daniel

-- 
"It is hard to think of anything less sentient than a pumpkin."
  -- Terry Pratchett, _Witches Abroad_

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