[Freeciv-Dev] new updated spacerace patch
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Attached is a patch to improve many aspects of the spacerace;
this is based partly on Falk Hueffner's most recent patch and
discussion based on that patch.
There are probably still some bugs, so please test.
New/changed features:
- Travel time, success chance etc are implemented, based on
reverse-engineered Civ1; you can now only launch a spaceship
if it is "viable".
- Only parts of the spacehip connnected to structurals count.
- The protocol is such that the player could choose which
type of module to build (like in Civ1), but currently the
client makes this choice. That is, fixing this further
should require changes to the client only.
- Better handling of spaceships arriving in the same turn.
- An arrived spaceship adds to your final score. But I
don't know what the score bonus should be; for now, I
chose an arbitrary bonus.
- Capturing a player's capital stops that player's spaceship.
- There is some help about spaceships and spaceship parts.
I changed the protocol, so changed the capability string.
For simplicity, and because the cap string will soon be
changed to "+1.8" anyway, I put in "+spacerace2".
Regards,
-- David
space3d.diff.gz
Description: GNU Zip compressed data
- [Freeciv-Dev] new updated spacerace patch,
David Pfitzner <=
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