Re: [Freeciv-Dev] Civ2 vs. Freeciv differences
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Reinier Post (rp@xxxxxxxxxx) wrote:
> Great list ...
>
> > * Engineers and Settlers may combine efforts.
>
> I've planned to implement this for a long time. If someone else decides
> to do it, please let me know.
Well, I submitted a patch earlier today... (and forgot to change my
e-mail address from work -- oops).
> > It makes sense not to offer the Eiffel Tower wonder, since the AI has
> > no concept of peaceful relations. It only knows war.
>
> But the AI can evolve, and many of us never play against it anyway.
But the Eiffel Tower makes even less sense in a multi-player game.
How could it make your human opponents like you more?
--
Greg Wooledge | Distributed.NET http://www.distributed.net/
wooledge@xxxxxxxxxxx | because a CPU is a terrible thing to waste.
http://www.kellnet.com/wooledge/ |
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