[Freeciv-Dev] Re:settler server options
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>Peter, why is another server option so bad?
Because it takes quite some time to read thru all these at the start of the
game.
Also most options will be confusing and become unused.
Especially for this option, :
- you ALWAYS will be annoyed if
you remove a city by accident
- you ALWAYS will be annoyed if
you can't remove a city you want to remove
You might want to remove a city for perfectly legal reasons, e.g.
ccidently exceeding your city limit.
So I ask back (to David) why is it so bad to have buildunitanddisband city int
the build menu?
You could just add a new unit type U_LASTSETTLER
and then do some magic (changing unit type back to U_SETTLE) in the build
function.
Ok, it's a bit harder to modify the units to build menu not to show the
lastsettler if
city size is>1.
But that's 3 places only.
Peter
--
Peter Schaefer mailto:schaefer@xxxxxxxxxxxxxxxxxxxxxxxxxxx
X-Url: http://wwwhoppe.math.uni-augsburg.de/~schaefer/
coz' hackers LOVE irix
- [Freeciv-Dev] Re:settler server options,
Peter Schaefer <=
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