Re: [Freeciv-Dev] freeciv suggestions
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On 19 Jan, David Pfitzner wrote:
>> Last, sometimes a city decides to disband a unit because of food or something
>> but picks the one I wanted to keep. If the food really has run out (it claims
>> famine when losing food, not when out of food) it would be nice to pick which
>> unit is disbanded.
>
> Hmm, I don't see how this could be done, due to freeciv's multiplayer
> nature: when the food runs out (or you don't have enough production:
> settlers/engineers die if the city runs out of food, while military
> units are disbanded if the city doesn't have enough shield production
> to cover the upkeep) then some unit has to die, and the server can't
> stop everything to wait for you to decide which one.
>
> What you can do is detect these problems beforehand, and manually
> disband the unit(s) you choose (or fix the food/production problem,
> if possible). Perhaps freeciv could be improved to better anticipate
> these problems before they happen, and give the player better
> warning messages.
>
I haven't played all that much but that seems to be in sync with CIV
II. When you are missing resources, I think it automatically disbands
the last unit built.
Laurent
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