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Re: [Freeciv-Dev] freeciv suggestions
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Re: [Freeciv-Dev] freeciv suggestions

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To: freeciv-dev@xxxxxxxxxxx
Subject: Re: [Freeciv-Dev] freeciv suggestions
From: lduperval@xxxxxxxxx
Date: Tue, 19 Jan 1999 07:02:54 -0500 (EST)
Reply-to: lduperval@xxxxxxxxx

On 19 Jan, David Pfitzner wrote:
>> Last, sometimes a city decides to disband a unit because of food or something
>> but picks the one I wanted to keep. If the food really has run out (it claims
>> famine when losing food, not when out of food) it would be nice to pick which
>> unit is disbanded.
> 
> Hmm, I don't see how this could be done, due to freeciv's multiplayer
> nature:  when the food runs out (or you don't have enough production:
> settlers/engineers die if the city runs out of food, while military
> units are disbanded if the city doesn't have enough shield production
> to cover the upkeep) then some unit has to die, and the server can't 
> stop everything to wait for you to decide which one.
> 
> What you can do is detect these problems beforehand, and manually 
> disband the unit(s) you choose (or fix the food/production problem, 
> if possible).  Perhaps freeciv could be improved to better anticipate 
> these problems before they happen, and give the player better 
> warning messages.
> 

I haven't played all that much but that seems to be in sync with CIV
II. When you are missing resources, I think it automatically disbands
the last unit built.

Laurent

-- 
Penguin Power!

mailto:lduperval@xxxxxxxxx
URL: http://www.geocities.com/Heartland/Pointe/5248/





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