Complete.Org: Mailing Lists: Archives: freeciv-dev: January 1999:
Re: [Freeciv-Dev] helpdata.txt patch - terrain alterations
Home

Re: [Freeciv-Dev] helpdata.txt patch - terrain alterations

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: freeciv-dev@xxxxxxxxxxx
Subject: Re: [Freeciv-Dev] helpdata.txt patch - terrain alterations
From: Lalo Martins <lalo@xxxxxxxxxx>
Date: Sun, 17 Jan 1999 23:29:14 -0200

On Jan 17, Greg Wooledge decided to present us with:
> This adds a Terrain Alterations section to the terrain help.

I don't like it... don't you think it would look better if you
split it? Ie

#Terrain Alterations
# Irrigation
# Mine
# Road
# Railroad
# Fortress

Of course what you did is better than nothing, thanks :-)

> + - Units expend no movement points when moving along a railroad.
> +   You may ride a railroad indefinitely.

Uh, that's not correct. Movement costs are drastically
decreased, but not to zero. I have to check the sources to see
the exact effect.

[]s,
                                               |alo
                                               +----
--
      I am Lalo of deB-org. You will be freed.
                 Resistance is futile.

http://www.webcom.com/lalo      mailto:lalo@xxxxxxxxxx
                 pgp key in the web page

Debian GNU/Linux       --        http://www.debian.org



[Prev in Thread] Current Thread [Next in Thread]