Re: [Freeciv-Dev] requests for roadmap (was: races)
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Reinier Post wrote:
> >
> > Well, I think the plan is to stick to the roadmap,
> > (But don't other people take that as a licence to go and
> > write huge non-backward compatible patches right now! :-)
>
> I have a patch more or less ready (more flexible server command line
> handling) and I'd like to see it scheduled in the roadmap, after rulesets.
> It's a fairly simple patch, but I'm not going to want to maintain it
> against changing CVS versions.
I think only fairly large/complicated patches need to be
specifically included in the roadmap. Especially patches
which affect or reogranise lots of files, or add significant
new features, or have compatibility issues.
Small/simple patches can go in more-or-less any time
they're ready.
> The patch adds
>
> + reading options from .civserverrc
> + a 'read' comand to read options from file in the running server
> + allowing commands and command arguments to be abbreviated
Being fairly simple, affecting only one area, and being server-only,
that should be no problem.
> Examples:
>
> + add 2 AI messages to the client Message Options window (can't turn
> them off now)
More detail required, but should be ok to add.
> + sort server options in the 'show' command
Not sure I like that after I've now put them in a categorised
order, but a different "ashow" command could be ok. (Or the ability
to "show" individual categories...)
> + allow city's buildable item list to be sorted as a whole (*grr*)
Make it a client option, and should be fine.
> + set 'contact metaserver' OFF by default
Heh, I have a script effectively "./ser -n".
It would make sense for there to be some way to sepecify this
in .civserverrc, when we have that.
-- David
Re: [Freeciv-Dev] gender selection, Matt Busigin, 1999/01/11
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