[Freeciv-Dev] an easier AI
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The attached patch is an attempt at an "easy" AI mode, which appears
to be something we need for 1.7.2
The patch adds a random element to some AI decisions, with the intent
that the AI sometimes makes mistakes, gets confused, overlooks information,
forgets to do things, etc. (Idea thanks to Mitch, and I think similar
ideas from others previously.)
But I did have some difficulty trying to find good places to put the
random element, such that the AI doesn't get _too_ confused, and
possibly segfault, or sometimes be overly stupid. I think possibly
I've been _too_ careful, and the AI still might not be stupid enough
often enough to be easy enough...
Testing and/or comments and/or improved patches appreciated.
-- David
fuzzy_ai.diff.gz
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- [Freeciv-Dev] an easier AI,
David Pfitzner <=
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