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Re: [Freeciv-Dev] What improvement to build next...
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Re: [Freeciv-Dev] What improvement to build next...

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To: freeciv-dev@xxxxxxxxxxxx
Subject: Re: [Freeciv-Dev] What improvement to build next...
From: Mark Brown <broonie@xxxxxxxxxxxxxxx>
Date: Mon, 2 Nov 1998 10:23:48 +0000

On Mon, Nov 02, 1998 at 09:29:41AM +0100, NU Euren Leif wrote:

> Thus I add myself to the crowd of people whining for a easier and
> non-cheating AI. And, yes, I've set the AI to normal. Heck, I've even
> hacked into the AI code to make it easier...
> Personally I think it'll be easier to get new players if the AI isn't so
> "good". No-one likes to play a game you "can't win". Of course there
> should be hard levels, but not to start with.

Perhaps adding personalities to the AI would help answer a lot of these
problems?  It may not be that the AI is particularly good - just that it
goes straight for the kill without holding back.  It's like constantly
playing the Zulus, except much less stupid with regard to tech.

Making the AI (or some AI players) concentrate less on conquest and more
on developing the civilization should allow new players to get their
feet more easily.  Even if they don't win, they shouldn't be crushed
quickly and horribly by vastly superior opposition in the way that the
current AI can.

-- 
Mark Brown  mailto:broonie@xxxxxxxxxxxxxxx   (Trying to avoid grumpiness)
            http://www.tardis.ed.ac.uk/~broonie/
EUFS        http://www.eusa.ed.ac.uk/societies/filmsoc/


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