[Freeciv-Dev] Re:spy cost freeciv-dev@xxxxxxxxxxx
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Spies operating from boats always annoyed me :-)
In real life, it would make more sense to have the spy infiltrate the city where
a unit was being built, and make this next unit a turncoat/side switcher :-)
>Was there any consensus about whether it _should_ cost the the full
>terrain movement cost to do diplo/spy actions against a square?
Well, my idea would have been to make it random (random()%3<moves_left)
or to multiply the cost to bribe by 3/2 (3/1).
just my 2cents.
--
Peter Schaefer mailto:schaefer@xxxxxxxxxxxxxxxxxxxxxxxxxxx
X-Url: http://wwwhoppe.math.uni-augsburg.de/~schaefer/
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