Re: [Freeciv-Dev] New one here! (fwd)
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Hmm, did I already reply? I don't know. I've reread my typo several
times by now I'm not sure :-)
Per Mathisen <permath@xxxxxxxxxxx> writes:
> > to do. Nevertheless, the Java client does not speak with the existing
> > FreeCiv server.
>
> Did you mean to say "does now" instead of "does not"? That would make more
> sense.
Yes, I did mean "now".
> I have been working on a java game that would do that kind of scrolling
> (except it would also do it north&south), so I could perhaps help you out
> there. That said, I am a bit sceptical about a java client due to my own
> abandoned attempt at writing a game in Java. The bitmap engine in Java is
> so damn slow that tiled maps _crawl_ across the screen.
The JFC's double-buffering seems to work, and I even saw a 3D game in
Java that ran decently in Netscape's JVM. See:
http://langevin.usc.edu/Fred/
http://java.sun.com/features/1998/08/games.html
Is your program GPL'd? If so, I'd love to have a look at the source.
> > The other daunting task is to figure out how the heck to decode all
> > the terrain types from the XPMs, and figure out which go where.
> > (Sorta difficult when there are like 6 types for swamps!)
>
> Go for a better design, when you are effectively rewriting everything
> anyway. My suggestion would be to use Bennet's new tiles, put them into
Where can these new tiles be found? Are they all in one big file
still? (Or rather, 3 big files or so) If so, I still have to figure
out how to decide them.
I'd be very interested in your code; could be quite helpful.
Thanks,
John
--
John Goerzen Linux, Unix consulting & programming jgoerzen@xxxxxxxxxxxx |
Developer, Debian GNU/Linux (Free powerful OS upgrade) www.debian.org |
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