[freeciv-data] Re: [Freeciv-Dev] (PR#1785) Documentation: auto-Irrigatio
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On Sun, 2004-07-18 at 22:27, Per Inge Mathisen wrote:
> On Sun, 18 Jul 2004, Christian Knoke wrote:
> > > The online manual should also be updated, but not by me. Come to think
> > > of it the "online" manual should be in CVS somewhere, and should
> > > probably be distributed with the game.
>
> Actually. Lots of the online manual is just listing of what is in the
> default ruleset, so a script that converts a ruleset to descriptive html
> would automatically generate large portions of the manual, and make at
> least parts of the manuals for modpacks as well. If the strings in the
> script is translated, so will portions of these modpack manuals.
>
> - Per
>
I am facing this now in rndCiv, if each effect had a hint
to explain what it does, that could be assembled to produce
readable help text - this would also be useful for i18n.
i'll have a look
Vasco, thanks for the work on effects,
Does Air_Defend work for Heli attacks ?
Can the group idea also be applied to Governments? units?
; type = requirement type; one of:
; "None", "Tech", "Gov", "Building", "Wonder","Special",
; "Terrain".
can you add unit type ( Land, Sea, Air, Heli, Missile ) to the
above list? that will make it easier to specify "aff_unit" options.
Can i define a building "Tree Farm"
with effects that only work on "Forest tiles with roads on them"
ie, in the old way "Tree Farm" looked like this...
effect =
{ "type", "range", "value", "aff_terr", "aff_spec"
"Trade_Per_Tile", "City", 1, "Forrest", "Road"
"Food_Inc_Tile", "City", 1, "Forrest", "Road"
"Pollu_Prod_Pct", "City", 50
}
can the effects patch specify this?
Would it make sense to have another effect range,
national - to mean inside your borders ?
on my wishlist..
- a range that covered all units from this city
- a range that was distance from the city
with either constant or declining power
- Spy & Diplomat flags broken up
-banjo
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