Complete.Org: Mailing Lists: Archives: freeciv-data: March 2004:
[freeciv-data] playable

[freeciv-data] playable

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: freeciv-data@xxxxxxxxxxx
Subject: [freeciv-data] playable
From: Zoltán Lakatos <lakatoszoltan@xxxxxxxxxx>
Date: Mon, 15 Mar 2004 23:04:57 +0100
Reply-to: freeciv-data@xxxxxxxxxxx

So, here would be the first playable version...

As unit oriented as possible.
Nearly all build cost is according to the same function (Tries to be 
Tech tree  tries to be logic.


(AI doesn't like units with zero movement rate, gives float point exception.) 

Attachment: allold.spec
Description: Text document

Attachment: allold.xpm
Description: X pixmap

Attachment: techs.ruleset
Description: Text document

Attachment: units.ruleset
Description: Text document

[Prev in Thread] Current Thread [Next in Thread]
  • [freeciv-data] playable, Zoltán Lakatos <=