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March 2004: [freeciv-data] playable |
[freeciv-data] playable[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
So, here would be the first playable version... As unit oriented as possible. Nearly all build cost is according to the same function (Tries to be balanced). Tech tree tries to be logic. Zoli (AI doesn't like units with zero movement rate, gives float point exception.)
allold.spec
allold.xpm
techs.ruleset
units.ruleset
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