[freeciv-data] Re: Artillery and sea units
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On Tue, May 21, 2002 at 11:45:28PM +0200, Per I Mathisen wrote:
> On Tue, 21 May 2002, Thanasis Kinias wrote:
> > Does the will exist within the Freeciv community to do a
> > from-the-ground-up review of the tech tree? The more I think about it,
> > the more excited I am about the possibilities. However, I think most
> > everyone who has really studied it will agree that the tech tree's
> > relationship to any historical reality is at times rather tenuous.
> > If the community would embrace such a project, I would surely be game.
> Absolutely. There is no reason why Freeciv shouldn't include more
> alternative rulesets. If one of these prove to be more popular than
> default, well, good reason for making it the default next time around.
> I am playing mostly with an alternative ruleset myself, as I love having
> workers separate from settlers, among other things.
unlike graphics, ruleset directories and files come cheap. I wouldn't
be opposed to setting up a "neodefault" (can fight over name later)
directory in data/ in CVS. Someone can present a "historically accurate"
ruleset, and then it can be tweaked into playability.
PS: what would happen to default game strategy if democracy and republic
switched places in the tech tree? I think it would interesting...
[freeciv-data] Re: [Freeciv-Dev] Re: Artillery and sea units (PR#1476), Thanasis Kinias, 2002/05/24