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[freeciv-data] Re: [Freeciv-Dev] Freeciv Patch: Controls on access to sp

[freeciv-data] Re: [Freeciv-Dev] Freeciv Patch: Controls on access to sp

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To: freeciv-data@xxxxxxxxxxx
Subject: [freeciv-data] Re: [Freeciv-Dev] Freeciv Patch: Controls on access to specified techs.
From: Erik Sigra <sigra@xxxxxxx>
Date: Tue, 11 Sep 2001 17:42:54 +0200
Reply-to: freeciv-data@xxxxxxxxxxx

tisdagen den 11 september 2001 14:09 skrev du:
> On Wed, 27 Dec 2000, Bobby D. Bryant wrote:
> > p.s. -- Is anyone still on freeciv-data?  We had a couple of pointless
> > flame wars a couple of months ago, and almost no traffic since then.  Did
> > the flame wars scare everyone off?  I have a couple more ideas to moot,
> > but I don't want to post them where no one is reading.
> I'm reading :)

Me too.

> Oh, and your suggestions are really nice. I'm looking forward to when I
> can get the time to port my civ2 Lord of the Rings mod to freeciv...

There is a Lord of the Rings game for Xconq. Have you tried it?

> Unique units would really rock. Another unit flag that would be nice to
> have would be something like "lose this unit, and you lose the game". The
> same would be nice for cities (for campaign scenarios).

Xconq has his. It is called "self-unit".

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