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[freeciv-data] Re: [Freeciv-Dev] roads (was: Sail River: Next Step)

[freeciv-data] Re: [Freeciv-Dev] roads (was: Sail River: Next Step)

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Subject: [freeciv-data] Re: [Freeciv-Dev] roads (was: Sail River: Next Step)
From: Erik Sigra <freeciv@xxxxxxx>
Date: Fri, 25 Aug 2000 10:28:53 +0200
Reply-to: freeciv-data@xxxxxxxxxxx

Reinier Post wrote:
> I don't think so, because surveying was used long before roads were built.
> Most animals survey their environment extensively.  What man can do is
> communicate the results on paper.  So I think map making, mathematics,
> construction and masonry are the actual techs you need for paved roads.
> They could be introduced into Freeciv by introducing 'paths': roads of
> speed 1-3 (determined by chance) and with limited capacity;

Please don't make it by chance. A fixed number for each terrain type
woudl be much nicer.

> the existing
> 'roads' would be paved roads.  To make it interesting from a gameplaying
> point of view, paths can be formed spontaneously, through frequent use.
Yes, spontaneous paths are good! Another great feature from Settlers 3
that we should include.

> Reinier


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