[freeciv-data] Re: [Freeciv-Dev] roads (was: Sail River: Next Step)
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Reinier Post wrote:
> I don't think so, because surveying was used long before roads were built.
> Most animals survey their environment extensively. What man can do is
> communicate the results on paper. So I think map making, mathematics,
> construction and masonry are the actual techs you need for paved roads.
> They could be introduced into Freeciv by introducing 'paths': roads of
> speed 1-3 (determined by chance) and with limited capacity;
Please don't make it by chance. A fixed number for each terrain type
woudl be much nicer.
> the existing
> 'roads' would be paved roads. To make it interesting from a gameplaying
> point of view, paths can be formed spontaneously, through frequent use.
Yes, spontaneous paths are good! Another great feature from Settlers 3
that we should include.
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- [freeciv-data] Re: [Freeciv-Dev] roads (was: Sail River: Next Step),
Erik Sigra <=