[freeciv-ai] Re: (PR#12451) ai taxes
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<URL: http://bugs.freeciv.org/Ticket/Display.html?id=12451 >
On Fri, 25 Mar 2005, Mateusz Stefek wrote:
> > [per - Fri Mar 18 12:21:21 2005]:
> > It seems code the AI relied upon has changed (cached perhaps?) so that it
> > can no longer query income from player_get_expected_income() with various
> > tax rates without running a total refresh on all cities first. Since that
> > option is totally out of the question, I made a simplification. We now
> > assume the entire civ is a single city, and distribute total trade
> > according to tax rates withinthe AI code.
> The new method doesn't count unit upkeep.
It should do that. See city_support() in city.c. What makes you think