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[freeciv-ai] Re: (PR#12451) ai taxes

[freeciv-ai] Re: (PR#12451) ai taxes

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To: mstefek@xxxxxxxxx
Subject: [freeciv-ai] Re: (PR#12451) ai taxes
From: "Per I. Mathisen" <per@xxxxxxxxxxx>
Date: Fri, 25 Mar 2005 05:33:42 -0800
Reply-to: bugs@xxxxxxxxxxx

<URL: >

On Fri, 25 Mar 2005, Mateusz Stefek wrote:
> > [per - Fri Mar 18 12:21:21 2005]:
> > It seems code the AI relied upon has changed (cached perhaps?) so that it
> > can no longer query income from player_get_expected_income() with various
> > tax rates without running a total refresh on all cities first. Since that
> > option is totally out of the question, I made a simplification. We now
> > assume the entire civ is a single city, and distribute total trade
> > according to tax rates withinthe AI code.
> The new method doesn't count unit upkeep.

It should do that. See city_support() in city.c. What makes you think

  - Per

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