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[freeciv-ai] (PR#12451) ai taxes

[freeciv-ai] (PR#12451) ai taxes

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Subject: [freeciv-ai] (PR#12451) ai taxes
From: "Mateusz Stefek" <mstefek@xxxxxxxxx>
Date: Fri, 25 Mar 2005 05:25:38 -0800
Reply-to: bugs@xxxxxxxxxxx

<URL: >

> [per - Fri Mar 18 12:21:21 2005]:
> It seems code the AI relied upon has changed (cached perhaps?) so that it
> can no longer query income from player_get_expected_income() with various
> tax rates without running a total refresh on all cities first. Since that
> option is totally out of the question, I made a simplification. We now
> assume the entire civ is a single city, and distribute total trade
> according to tax rates within the AI code.

The new method doesn't count unit upkeep.

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