[freeciv-ai] game #2 report
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
another game, another report on AI (experimental level) activity. using
beta8. If you want some savegames, feel free to ask.
i made this try with non-standard settings, the most relevant:
worldsize=1
world type=isometric donut, non-separate poles
aifill=30
landmass=55%
start units=ccxxddww
::facts::
a) obviously there was a lot of wars, and this is normal, since there
was too few land for everybody
::bad things::
1) it's a pity AI is smallpoxer, it's very sad to conquer cities that
have almost no improvements at all
2) i declared war to an enemy, and suddenly found myself at war against
half of the AIs. I really think the alliance system should be changhed.
3) there were lots of suicidal AI behaviours, such as "i keep on
attacking and attacking no matter what (and loose)", and worst "i am
sooo inferior to you but i declare war anyway, even if i have no reason
(i.e. allies) to do that"
4) it really is too easy and quick to break treaties (both alliance and
peace), AIs knows that and behaves accoirdingly. They are almost
useless.
5) again, i was far too much technologically superior to everybody
else. More than that, i was the 1st in every demographics field. I
suspect that AI is still not proposing any science exchange to other
AIs. And never proposes exchanges to players.
6) the RIP players mess up the diplomatic windows: i don't care if
somebody was allied with a dead player. It should be removed. Could
also be removed entirely from the players list, with a checkbox (i.e.
"show dead players")
::good things::
b) i was about to attack a city, using lots of units. There was only
one unit inside (i didn't know that). And it attacked me before i could
do anything - it lost and i easily conquered the empty city. In this
case, i feel that this behaviour was *correct*, since if he just sat
down and waited, i would have crushed him anyway. Instead, at least he
tried a desperate attack.
c) the problem "i give science, you give me everything" is solved: now
it does not do stupid exchanges
ps: i had to manually set the "special" number, and obviously i put a
wrong value (too small, too few special resources). An option to
automatically fill this and other values like that (huts) based on map
size, would be very good
--
ci vuole gente leggera e con la predisposizione a fare cose stupide per
motivi futili.
dove cazzo è loris!?
- BaphometTheEvil
Lo Sito ---> http://loorisnet.altervista.org
--
Email.it, the professional e-mail, gratis per te: http://www.email.it/f
Sponsor:
Assicurazione auto Zuritel. Scopri il risparmio e molto di più per la tua
polizza auto. Calcola online un preventivo gratuito e senza impegno, bastano pochi
click. Prova ora!
Clicca qui: http://adv.email.it/cgi-bin/foclick.cgi?mid170&d%-2
- [freeciv-ai] game #2 report,
Lo'oris <=
|
|